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This book is, technically, the Ultimate Equipment Guide II, as it is a direct and intentional sequel to the first volume of the same name. As the first Ultimate Equipment Guide, it features equipment for Player Characters to use in their adventures. However, this book is also the Marketplace of Marvels; which is a subtitle as well as a place. The Marketplace is an equipment catalogue, yet it may... More |
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The world is a dangerous place, filled with all manner of perils, from villains and evil-doers to the local terrain and all the things in between; all seem intent on putting an end to the lives of those who would dare stand against them. So in the face of such perils one would ask what could be worse, what terror could summon such feelings of dread as to incapacitate its prey? The answer is... More |
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This tome has been designed to be a reference and encyclopaedia of rules for the d20 System, allowing gamers to put together unique scenarios, campaigns, and even full blown RPGs together quickly and easily, utilising the plug and play nature of the d20 System to the full. This will be of great interest to players looking to take their characters beyond the main rules, Games Masters wanting to... More |
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Welcome to Ultimate NPCs! This book is an essential tome for any harried Games Master who must keep his world populated with a nearly infinite variety of beings. In addition to a large stock of pre-generated NPCs, complete with equipment, this book features rules, charts and tables to enhance the creation and running of NPCs. Roleplaying games model an odd universe. A small number of beings... More |
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Culled from OGL sources across the entire hobby, Ultimate Magic Items is the definitive resource for any adventurer who requires the very best on his character sheet. Hundreds of magic items, old and new, are featured in this hardback book, making it a truly Supllementary Rulebook, to be used and treasured during every game session. Detail |
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Divinity permeates every aspect of fantasy campaigns and magic is how it expresses itself in the most miraculous and mysterious ways. From the ministering priest who closes grievous wounds with the power of faith alone, to a feral druid summoning the very trees to waylay his tormentors, divine magic is more than simple tricks and flashy spellslinging. It is a connection to an older, greater... More |
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Character concepts were developed by Mongoose Publishing in the Quintessential range of books, designed to help players flesh out their characters with a fresh range of options that could be applied to any class or race in the d20 game. They represent a vital step in character creation that every roleplayer confronts, often time and again: Where does my character come from? Without character... More |
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The Ultimate Arcane Spellbook is set to become the indispensable tome for every Games Master and player who wields the power of arcane might in their own campaigns, settings and roleplaying games. Bringing together the best and most popular arcane spells that have appeared in D20 supplements into one volume. Alphabetised for speed and ease of reference, possession of The Ultimate Arcane Spellbook,... More |
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First Mongoose brought you over one hundred prestige classes in Ultimate Prestige Classes Volume I and then we brought you over one thousand feats in Ultimate Feats. Now we present over 2000 pieces of equipment to enhance your games and outfit your characters. What would a fighter be without his armour, a wizard without his spellbook or a rogue without his vast array of strange bits of metal that... More |
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Feats are an innovation in the d20 system, breaking down some of the old class characteristics into special abilities that any character with the right qualifications can learn. They represent a person's capacity for great accomplishments, and are one of the most powerful tools for customising a character. Fighters are no longer a tired hack-and-slashing stereotype and wizards are not... More |
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