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The World of Twylos is old. Over the centuries, great cities and kingdoms that once flourished have since fallen into ruin. The first Empire of Irendor came to an end centuries ago. In turn, newer nations rose up, and have begun to grow fat and corrupt on the ancient wealth, magic, and technology of the older Empire. Featuring a dark and vivid history, the World of Twylos campaign setting... More |
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Explore a whole new world of RuneQuest adventure. You are a citizen of a great empire ruled by an unseen and immortal emperor through his viceroy, a magically animated statue known as the Iron Simulacrum. Beyond the empire's borders lie new lands to conquer, and beyond those lie exotic new worlds to discover and explore. However the greatest dangers are often close to home; not everyone believes... More |
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The Abiding Book is the most sacred of all God Learner scriptures. Written by the hand of the Invisible God himself it documents the mythical history of the Malkioni, prescribes the nature of worship, truth and heresy, and forms the basis for all sorcery grimoires in use and at large across the Middle Sea Empire. It defines the God Learners; guides them, informs them and sometimes, misleads them.... More |
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Alorasaz: frozen city of fur trappers, loggers and miners, deep in Lormyr's wintery southlands. A peaceful place on the surface, but beneath lurk tensions and fears as two competing families struggle to control Alorasaz's wealth. And what of Castle Kaneloon, standing on the very edge of the world? Does the Lady Myshella not exert an influence over sleepy Alorasaz? Raschil: the bustling,... More |
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A cathedral is a prayer in stone, a vaulted hymn of masonry and devoted labour. The great cathedrals are symbols of the great faith of the people and the power of the Church. Soon, they will burn. Madness and misrule are loose upon the world, and only the assassin-monks of the secret Order can set things right again. From the Champagne Fair at Troyes to the uttermost depths of the Earth, the... More |
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Cults of the Young Kingdoms expands upon the material found in the Cults chapter of the Elric of Melniboné rules. Herein you will find more information concerning the natures of the Lords of the Higher Planes, new cults, new Gifts and Compulsions, new religious approaches and new professions related to them. Essentially, this book is for those Elric Games Masters and characters who wish to immerse... More |
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A complete setting and background book for RuneQuest II, Vikings brings to life both the history and the myths of the most fierce-some warriors to take to the sea! From character creation to vicious foes to face in battle, Pete Nash leads you through everything you need to start a complete campaign based in Viking society. Detail |
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Fully updated and revised for RuneQuest II, Elric of Melnibone will transport you to the Young Kingdoms, an eldritch setting providing a wealth of strange places, deadly foes and potent spells for your games. Sail the seas of fate into a demon-haunted world where dragons ride the storm-racked skies and the price of dreams is above rubies. Walk the streets of fabled Elwher, steal the lore of Pan... More |
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This first volume of the RuneQuest Compendiums collates all the most popular articles that have appeared in Signs & Portents over the years, and presents them for the tabletop! Inside you will find new magicks, in-depth treatises on the Aldryami, new monsters, shapeshifting, Gloranthan characters – and rules for getting drunk!
Useable with all RuneQuest II-based settings. Detail |
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One of the oldest settings of any roleplaying game is back, and more comprehensive than ever! Covering every nation of Glorantha, this book lists the histories, myths and cultures of the world, complete with maps and detailed illustrations that bring the setting to life. Glorantha is a world permeated by magic and shaped by myth. Its heroes achieve power by questing for runes, physical... More |
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In a world where the gods are real and shape the daily lives of their adherents, cults are an everyday necessity for every culture in Glorantha. This book provides the structures, myths and modus operandi for the key human and non-human cults of the Orlanthi, Solar Pantheons, God Learners and EWF. From the barbarian cults of Prax through to the esoteric mysticism of the draconic orders; from the... More |
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In 1095, Pope Urban II called on the kings and knights of Europe to liberate the Holy Land in a great crusade. As one they lifted their voices to Heaven, crying deus vult - God wills it! This cry was taken up by thousands of knights and peasants, martyrs and madmen, as a great tide of righteous fury flooded across the world. This cry was heard in the shadows, too. Since the days of the... More |
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Together in one volume, the essential deep-dive into Glorantha's fascinating and exotic Elder Races: Uz, Aldryami, Dragonewts, Mostali and Ducks. In these pages you will learn all you need to know for roleplaying these species in your RuneQuest II Gloranthan campaigns. Each race is detailed in terms of history, culture, religion, philosophies and biology, with all the necessary game mechanics,... More |
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Life and death are two sides of the same coin, and controlling one gives great power over the other. There are many uses for necromancy, some more potent and dangerous than others. On one level, using corpses as animated labourers is little different from using golems or elementals. Many healing spells are partially necromantic in nature, working with dying instead of dead flesh. Other benign uses... More |
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City of Thieves. City of Adventure. City of the Black Bones. City of Seven-Score Thousand Smokes. The Imperishable City. Lankhmar. It is here that the dynamic heroes of Fritz Leiber’s tales plied their trade and used as a base for their many adventures. Now you too can experience the thrill of adventure in a world populated by thieves, madmen and evil sorcerers. This is a completely updated... More |
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An adventurer is only as good as his equipment, so the saying goes – and with this mighty tome, your adventurer will be the best-equipped he can be. From new weapons and armour, to the more mundane items that keep an adventurer going, Arms & Equipment is a complete catalogue that will keep players coming back for more after every adventure. Arms & Equipment, like the rest of the core RuneQuest... More |
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Foes, beasts and creatures from every corner of the world can be found in this tome, as well as detailed rules on how they clash in the centre of the Monster Coliseum! Whether you are looking to populate your world with rare and exotic fiends to foil your players, or simply provide them with some gladiatorial entertainment, this book contains just what you need for the new RuneQuest II... More |
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An epic campaign set in the heart of Second Age Glorantha, Pavis Rises is designed not only to provide players with months of gaming, but also to serve as an introduction into the world of Glorantha. Simply play through this campaign, and you can consider yourself something of an expert on the peoples, cultures and histories of Glorantha! Fully integrated into the latest set of RuneQuest II... More |
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Japan, 999 A.D. Emperor Ichij rules Japan and the Imperial Court is dominated by the Fujiwara clan. The power base they have slowly built over the last two centuries is now being threatened by two rival clans, the Minamoto and the Taira. These two ambitious clans have gained much standing in the Imperial Court and their influence continues to grow. In the midst of this political conflict the... More |
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Though the God Learners lay claim to all of Ralios, large portions of it remain ungovernable. Outlaws and troublemakers able to defend their own rights of person and property can always make a life for themselves in these places, no matter how out of favour they might be with the putative authorities. Apart from the city-states of Safelster, detailed in Glorantha - The Second Age, Ralios... More |
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Suitable for all RuneQuest settings, including Elric and Hawkmoon, Guilds, Factions and Cults opens up the possibilities to players seeking to ally their characters with greater forces. From humble craftsmen guilds and cults following demonic demigods, to nation-spanning political forces and the mightiest gathering of mages, this book allows players and Games Masters to create new guilds and cults... More |
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The Dream Realms – at once the most alien and most familiar of the myriad facets of the Multiverse, visited nightly by the slumbering masses of the Young Kingdoms yet little understood by even the Sorcerer-Emperors of Melnibone. Whether the worlds of dreams lie within the dreamer or across the million spheres, they are home to strange creatures and stranger inhabitants. Dreamthieves, those... More |
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Dorian Hawkmoon, Duke of Köln, has recently passed over the Silver Bridge into Europe on his long journey to Persia as part of his forced mission from the King-Emperor. The black-market city of Karlye barely even knew he had come and gone, before he already had done so. Shortly after his passing, another special adventurer from Granbretan follows. This man, a refugee from the bull-masked Tauran... More |
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All the rules and content of the mighty RuneQuest Deluxe tome in a handy pocket size perfect for casual players and Games Masters who carry their rulebooks to their gaming group! With rules and supplements written by top-flight RPG designers such as Kenneth Hite and Robin Laws, RuneQuest retains all the flavour of the previous editions and yet plays faster, more realistically and still provides... More |
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A huge resource by RuneQuest maestro Lawrence Whittaker, RuneQuest Empires is a complete guide on founding, growing and running your own empire. Whether you are a single knight responsible for a border keep and a village or part of a huge dynasty in command of a continent sprawling empire, RuneQuest Empires contains everything you need to know about taming the wilderness, building castles,... More |
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