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Ruins of Intrigue is an innovative approach to adventure creation. It provides a detailed, modular overview of Serathis. Major NPCs and locations have sets of optional secrets and variants, making every campaign different. A rich array of ideas, plots, and vying factions gives you varied ideas for creating adventures. Just pick a hook, choose a goal, select an... More |
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Read the Leaves Make PCs fear the forest! The first in a series of environment sourcebooks, Glades of Death provides new rules for forest travel, skills and adventures. In this book you’ll find new spells, new feats, new monsters and a new look at skills and how to use them in the wilderness. It also contains guidelines for the rapid creation of new fantasy forests and four generic forest-based... More |
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Survival in DragonMech™ requires a hard metal shell powered by a loud engine. But it’s not enough to beat the other mechs: you also have to survive wizards throwing fireballs! A New Kind of Fantasy Warrior This “monster manual of mechs” is the definitive guide to the smokebelching steampunk mechs, nimble clockwork lancers, slave-driven galley-riders, magical elven tree-walkers, and grotesque... More |
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When the long absent dragons return to wrest from the giants the lands they once ruled, Monte Cook’s Arcana Unearthed takes a huge leap forward — to an entirely new edition and title. Welcome to Monte Cook’s Arcana Evolved! Evolve or Die! This new variant player’s handbook from 3rd Edition codesigner Monte Cook takes everything that tens of thousands loved about Arcana Unearthed, presents it... More |
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A good swordarm is worth a thousand spells. Any party's strength rests on a foundation of cold steel, mighty thews, and strong hearts. The Book of Iron Might contains a whole new way to look at combat, allowing you to create mechanics for called shots, daredevil stunts, and other thrilling actions on the fly. It also includes three new types of feats, new uses for skills, and an exciting new... More |
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This hardcover campaign sourcebook offers the first detailed look at the world of DragonMech. Learn about the autocratic Stenian Confederacy, the mysterious Irontooth Clans, the ambitious Legion, and the ephemeral L'arile Nation, including new feats, mechs, and classes that allow you to personalize characters from those factions. Along the way, find your own answers to the mysteries of the... More |
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Norrath has plunged into darkness, but life and honor cling tenaciously. Hope for renewal rests with the brave, the wise, and the adventurous. But others wish Norrath to suffer exquisitely. The time of its remaking is nigh. Through pain and power, chaos will sear the world so that the fierce and the visionary may rise to rule. The World’s Most-Popular Game Setting is Reborn EverQuest II is... More |
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You've got your Psionics rulebook. Your players have their characters rolled up. You've picked out your first adventure. Now what? The Psionics Toolkit provides you with resources and tools needed to incorporate psionic powers into your fantasy campaign. Whether you're starting as 1st-level psions or you've just finished defeating the dark elf queen in her fortress with your 13th-level... More |
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The Plot: The characters are motivated by strange nightmares, missing children, and a bizarre murder to investigate the odd happenings around the town of Bellhold. They must penetrate the former lair of a slain dragon, discover what bizarre force is tormenting the town, and put a stop to it before the town is turned into mindless slaves. The Mood: Odd occurrences, terrible nightmares, and... More |
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Dream is the gate, Mind the fuel, and Time an illusion... The institution known as the Oraculus splinters, sundering the Seven Seers. Now, each Lone Seer decries the others as frauds, proclaiming unique revelations of future eras-a future that whispers back secrets of unimaginable power! Are these visions true, or merely nightmare-induced dreams? More From the Master of d20... More |
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No man was more potent when I was amongst those dwelling in the land of Khemit. In death I am greater still! Do you not fear serpents? I am the Aepep Rahotep! Who does not tremble before the monsters of the Duat? I am one!
Does your flesh not crawl at the sight of a terrible wyrm? I am the Deathwyrm Rahotep! Does your blood run cold before the face of a fiend? Know then that I am Rahotep the... More |
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Welcome to the Wilderlands of High Fantasy! Whether a veteran Judges Guild fan or a new player just-now discovering the Wilderlands, you'll find plenty of adventure in this landmark fantasy setting. The Wilderlands of High Fantasy: Players Guide provides you with everything you need to begin a campaign in the epic Wilderlands, including the classic City State of the Invincible Overlord! A... More |
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The Maze of Zayene™ part 2,Dimensions of Flight, is the second in a four-part series by award-winning game designer Robert J.Kuntz.It describes Zayene ’s dimensional realms and many new magics and monsters that await to defeat unwary adventurers. Four highly detailed magical and elemental realms are included,as is a king ’s ransom in new monsters and magic! A fantasy adventure for 4 to 6... More |
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The Kingdom's loyal subjects say that the death of King Ovar's queen drove him to madness, causing him to persecute the good citizens and order the mass executions. Whatever the reasons, the people can no longer ignore the fact that King Ovar is a beast incarnate! And as with all mad beasts, he deserves nothing less than death! Four stalwart adventurerers are charged with assassinating King... More |
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Death to King Ovar the tyrant! Life to law and order! Four characters are charged with a mission so insane, so daring, that terming it an assassination does not do it justice. Are the four volunteers who would lay low King Ovar killers or heroes? If murderers, how are they better than the madman theyre assigned to kill? And even if they are mere assassins, are they determined enough to overcome... More |
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Durgam’s Folly sits at the edge of the kingdom, an embattled outpost against the evil creatures of the wild. You travel with a caravan to that distant fortress, transporting mysterious cargo. But as you approach your destination, something is amiss. A local hamlet is in ruins. Strange creatures patrol the land. Has the famed fortress finally been overthrown? Battle an Unexpected Foe The Siege... More |
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Strange dreams and terrible nightmares grip the people of Leafton. Horrific images of burning flesh and unknown terrors haunt the town. Many disappear, never to be seen again. But at least the circus is in town…. Visited upon the Son What Evil Lurks is a wilderness and dungeon adventure designed for 4 to 6 characters of 8 to 10th level, focused on roleplaying and culminating in the solution... More |
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The End of a Quest?There lies the fabled Holy Sword of Karith atop the onyx altar, just as the legends told. As you step over the creatures you’ve slain, your thoughts turn to your triumphant return with this wondrous prize. But then you see the darkness gather into a monstrous winged figure. Your nostrils fill with the vapors of the Abyss and you hear its booming voice, “Fool! Did you believe... More |
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The dead walk the streets of Hollowfaust and the citizens are thankful for it. Only the corpse-animating power of the necromancers keeps Hollowfaust safe from the even more terrible powers that assail its walls. Come visit the city built on the volcanic throne of the God of Destruction. But take care, lest you meet an untimely demise and join the city guard. Detail |
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When the gods slew Mormo, Queen of Witches, and scattered her body across the land, her evil heart fell into the depths of the peaceful Hornsaw Forest, saturating the ancient woodland with her blood. Now, twisted by Mormo’s taint, all manner of aberrations walk the forest’s sunless trails, while the Gorgons, Hags and other servitor races of the Witch Queen make strongholds as they attempt to... More |
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During the Druid War, Calastia’s faithlessness almost brought disaster upon the Divine races. Today, under the despotic rule of King Virduk, the land of the Black Dragon once more threatens the peace and stability of the Scarred Lands. Greedy for land and power, Calastia has conquered or subverted all surrounding kingdoms. Virduk remains as cunning as ever, but now he is aided (some would say... More |
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It is said that the exotic city of Shelzar can provide any vice, and that anything can be bought there if one has the gold. Venture to the most wicked and decadent city of Ghelspad, learn its secrets and partake of its pleasures - but never let your guard down, for death comes as quickly as delight in Shelzar's smoke-filled chambers and shadowed alleys. Compatible with 3rd Edition... More |
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Deep in the cypress swamps of northern Termana, the creature known as Jack of Tears rules a realm that serves neither god nor titan. Though outwardly joyful, the kingdom masks a dark and evil soul. Served by the fearsome carnival krewes and even more fearsome things, Jack of Tears -- also known as Momus, the Laughing Man -- weaves a web of intrigue and treachery… though toward what ultimate goal,... More |
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The Scarred Lands are a place rife with danger — and not just from the titanspawn and the other horrors that lurk beyond civilization. The very land itself still reels from the Divine War. There is no terrain that does not hold some danger, be it mundane, titan-born or magical. What is it like to survive in these places? What creatures manage to? Wilderness & Wasteland explores several types of... More |
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The Cycle BeginsSomething stirs in the land of Vesh - something unwholesome. A relic of Mormo's destruction has been brought into the care of the Vigils, though not without sacrifice. The servants of the Hag Queen will stop at nothing to get it back - and the only ones who stand between them and the Serpent Amphora are your adventurers! Are they up to the challenge? Usable alone or as part of... More |
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